How to Start the Animation

3D Animation Design – How to Start the Animation

English: Quarxs - Maurice Benayoun French 3D a...

With the recent rise in popularity of 3D animation, many people were interested in this topic. Some even want to try creating your own animations. The steps in the design of short animated films, both 3D animation or full, is almost exactly like the film.

The steps required to create animation are as follows. You must first seek a story and then the shape of the characters, the drawing of the scene and the environment, and finally, to really technical computer animation. In this article I will talk about the first step in the 3D animation, a story is to create.

Create a story is definitely the most fun in the process of 3D animation. This is where your artistic side shine. There are a few things to think, have a strong story, co-consistently and effectively.

In the introduction:

The introduction is where you introduce the characters and the environment. Presentations can take many forms, but here are some examples: shock to the audience, identifying their attention and paves the way for what the normal life of the characters, or, finally, the introduction of some important parts of the information is later used to unravel the whole history.

The increase in action

The action is on the rise, where the conflict arises. The voltage gain is still to this problem until the climax. There are many conflicts, such as man versus man, man against man against the elements, animals / nature, man can be used against the supernatural, etc. Whatever you choose, it must be a conflict, the main character overcome or defeated flat on the end with a story.

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Here you get the audience on the edge of their seats. Can you survive? Will this be overcome? The rising action was the construction of the final confrontation. The good kind of error will be successful. There is no “proof”. This scene should not hesitate to take the most exciting of events.

The case of the action

Many skip this movie if you do not think in your folder. Whether the ground is that some loose ends tied up and some minor conflicts that may have been the character face. This often includes a portion of the secondary zones along portions of the major conflicts to overcome at the peak. Or it could be a last moment of tension. An example would be something like a hero and villain in the accident, clearly the bad guy dies, but the hero is on the floor. Is he dead? Will Rise?

Conclusion / denouement

One result is the French word to lose. Some animations with complex storylines “loose” button on the left side of the orgasm. In many cases, to explain what happened, why it happened, and / or how it happened. But in the wonderful world of animation, the result is often a cliché like “And they lived happily ever after.” This is mainly because the plots are usually pretty simple and requires no qualification.